I’m really excited with the recent announcement by Fantasy Flight Game (FFG) of X-Wing 2.0. I’m hoping it’s going to fix what needs fixing and clean up what has gone from a streamlined quick play game to a bloated game requiring regular rule checks. Reading all the news though, I found that many people have suddenly found themselves feeling anxious, angry and upset. X-Wing Adjustment Disorder (X-WAD). There’s even been some self-harm by spikey Tie-Interceptor, and others who have pitched themselves back into the age-old mystery of trying to understand the point of crit tokens. I find fandom generally is so toxic these days, like any change is intolerable, and the toxicity of fandom has become so much easier to voice thanks to the Internet of outrage as it seems to have become. So I thought I would toss out some positivity for a game I love… and as a trained therapist and author of the self-help book, ‘Get Over It’, I can’t just sit here with all the XWAD suffering I’ve witnessed on social media, so after the mad Tusken Raider and hyper-jump below I’m wading into the despair to triage the most common cries of anguish…
Having bought the heck out of Fantasy Flight Games’ X-wing, the epic scale hinted at the awesomeness of playing a game with capital ships. Then ‘Star Wars: Armada’ was announced and the circle was complete. Armada is a great game with great miniatures. But I found the lack of the titular ‘armada’ disturbing and the paint job of the Imperial ships displeasing. They’re as grey and drab as they are weathered looking–not the bold gleaming ships of the movies. While the first criticism of the game can be overcome by increasing the point limit, the ships involved more consideration. I think I was in my teens when I last painted a miniature. I was only a learner–and certainly not a master. I’m also a perfectionist, so if I I failed me I would not be as forgiving as I might need to be for my 40 year old hands. I didn’t want the Empire’s prize ruined. Dare I repaint them? If they could be turned, they could look like the powerful playing pieces they should be. Seeing the bright white star destroyer in the trailer for ‘Rogue One’ was a new way to motivate me, and I decided I would deal with them myself…
I enjoyed the 2nd edition of ‘Fury of Dracula’–but my non-gaming partner did not. ‘Boring and complicated’ he said. I kind of agreed with the latter, but it was one of those games where the theme made me forgive the regular rule checks. So it languished on the shelf. Neglected. With a 3rd–streamlined and apparently improved–edition released and my partner now worn down into a gaming partner through overexposure to cards, dice and tokens, I thought it was worth seeing whether Dracula had improved and could seduce my skeptical husband…
‘Fury of Dracula’ by Fantasy Flight Games is a board game for 2-5 players, it is set after the events of Bram Stoker’s Gothic horror novel, throwing players into a chase across Victorian Europe. The Dracula player is trying to spread his influence without revealing his location, and the band of hunter players trying to find his trail, undo his work and kill him. It’s a game of hidden movement and deduction, with the Dracula player using cards kept secret from the player to determine his location, and the hunter players travelling from city to city hoping their location will be one from Dracula’s trail–which Dracula has to reveal. Both the Dracula player and the hunter players gain cards through the game which can grant advantages or special actions to help hide or search respectively.
Okay, first month of a new year, and I have to say it’s been a pretty good start. It’s going to be a year without much in the way of writing. I have to focus on my self-studying for accounting. I could divide my time, but I would rather get through my studies and then focus on my writing. But, writing isn’t just punching my imagination into a computer through a keyboard–as I have wanged on about before in previous posts–it’s about researching for new projects and promoting the finished ones. Continue reading
Fluxx is a card game far removed from the heavy theme board games I normally get excited over, but after seeing it played on the tabletop show I thought I’d give it a go as it would be nice to have something to play which didn’t involve any setting up and tear down. I also thought it might be something my board game wary husband might actually like–and a gateway game to some other card games I want to play like Coup and Love Letter. Sneaky.
Some people despair at their financial situation. Many blame their kids, their government, or even immigrants. If I were to join those in scapegoating, then I guess I would have to blame Fantasy Flight Games. With my shelves loaded with ‘Eldritch Horror’, ‘Elder Signs’, ‘Star Wars: X-wing’, ‘Star Wars: Armada’ games, expansions and accessories, Fantasy Flight Games are now releasing a board game: ‘Star Wars: Rebellion’. Seriously, Fantasy Flight, just ask me to invest in your company. I already feel like I should have shares in you. I have 0 idea what this game is going to be like, but I know I want it. I’m think it’ll be a cross between ‘Risk’ and ‘Eldritch Horror’. Which would be epic.